THE SILENT OUTBREAK is a personal project focused on post-apocalyptic environments, aiming to closely match the quality of major studios while utilizing extremely limited hardware—even for using Unreal Engine 5, which was the primary software used in these scenes, both for concepts and 3D environments.
For two weeks, I searched for dozens of references from The Last of Us environments to analyze and understand the techniques used, including noise effects, chromatic aberration in highlighted areas, global lighting with HDRI, and strategically placed lights throughout the scene. The Last of Us has something very simple yet present in almost the entire game, which is the Dither-Punk rendering mode that simplifies less important areas, giving them an old film effect. Although my Dither-Punk material is not as sophisticated, I believe I achieved some success. Reference used: (https://www.artstation.com/artwork/d051Nw).